Motorsport Games is building a virtual racing ecosystem where each product drives excitement, every esports event is an adventure and every story inspires.Ĭertain statements in this press release that are not historical facts are forward-looking statements within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended, and are provided pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. Motorsport Games is an award-winning esports partner of choice for 24 Hours of Le Mans, Formula E, BTCC, the FIA World Rallycross Championship, and the eNASCAR Heat Pro League, among others. RFactor 2 also serves as the official sim racing platform of Formula E. The Company is the officially licensed video game developer and publisher for iconic motorsport racing series across PC, PlayStation, Xbox, Nintendo Switch, and mobile, including NASCAR, INDYCAR, 24 Hours of Le Mans, and the British Touring Car Championship (“BTCC”), as well as the industry-leading rFactor 2 and KartKraft simulations. Combining innovative and engaging video games with exciting esports competitions and content for racing fans and gamers, Motorsport Games strives to make the joy of racing accessible to everyone. Motorsport Games, a Motorsport Network company, is a leading racing game developer, publisher, and esports ecosystem provider of official motorsport racing series worldwide. We look forward to hearing the fans’ feedback directly and having another entertaining and engaging experience available during race weekends.” “We know that our fans are eager to get their hands on the official BTCC game, and we ensure that progress and expanded development plans continue to be made in the here and now. “The BTCC rFactor 2 Hot Lap Challenge being brought to our events is yet another way we are ensuring a memorable fan experience at our races,” said Alan Gow, BTCC Chief Executive. The hot lap challenges are a part of the larger promotional plan update previously announced by Motorsport Games, including additional activations, content releases, and ‘first-play content’ tech demos through rFactor 2 containing BTCC content. Fans who take part in the Time2Beat activations will be able to provide real-time feedback that will be used in the game’s development. ![]() The BTCC rFactor 2 Hot Lap Challenge serves the goal for both Motorsport Games and the BTCC of refining and strengthening the future BTCC game title, scheduled to arrive in 2024. By bringing the BTCC into the Motorsport Games fold, we are continuing to enhance our product differentiation within a robust racing games marketplace for fans across the globe.” “This activation, a part of four events this season, provides a first look at the BTCC brought to life within the virtual world. “The launch of the BTCC rFactor 2 Hot Lap Challenge is one of the many ways in which Motorsport Games is bringing this iconic motorsport series to life for fans to enjoy,” said Dmitry Kozko, CEO of Motorsport Games. Silverstone National (Towcester, UK): September 24-25, 2022īrands Hatch GP (Kent, UK): October 8-9, 2022 Thruxton (Hampshire, UK): August 27-28, 2022 Snetterton (Norfolk, UK): August 13-14, 2022 The BTCC rFactor 2 Hot Lap Challenge will be available to play at the following race weekends: ![]() Free giveaways will also be available while supplies last. The booth will feature four racing simulators pre-loaded with a rFactor 2 tech demo, running official BTCC cars and tracks. Fans will compete to post their hot lap time (Time2Beat), with the best-posted result winning the signed gear grand prize. Permission to edit these tracks and AI for altered NR2003.exe or papy.ini files will not be granted.Ticket holders at each event are welcome to stop by the Motorsport Games x BTCC booth to experience official BTCC content within rFactor 2, the realistic racing simulation platform. These tracks are not to be converted to rFactor or any other format. Permission will not be granted for alteration. These tracks (including the track.ini) are to remain as they were at the time of release. I do NOT create setups or configure my tracks for ARCADE MODE Leagues however can set pitting rules for their members on their own. With that in mind I am trying to keep things as realistic as possible. Saturday night bullrings have heat races and feature races without pitting unless a car has damage or tire issues. My short tracks are also setup for less AI/Player pit stops. Paved tracks over 1/2 mile will have a Cup setup designed for that track. ![]() I include a basic Cup setup with each short track but that is not their intended use. Most of my tracks are short (under 1/2 mile) These short tracks do not host Cup races so the AI and setups are geared more towards GNS, CTS, and PTA.
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