Each Pokémon has one IV for each of its three stats, and each IV is a number ranging from 0 to 15, with a higher IV yielding a higher value for the corresponding stat. IVsĪlso like in the main series, Pokémon in Go have individual values, or IVs, that fuel individual stat differences among Pokémon of the same species. ![]() The same November 2018 update altered the HP formula as well: while previously Pokémon Go base HP would simply be twice the main series base HP, it has now been rebalanced a bit to give Pokémon with low HP in the main series a better chance. This is reflected in the more balanced ratio of the defensive stats, introduced in a November 2018 update (previously, Defense was calcluated analogously to Attack). For the defensive stats, however, while a Pokémon with just one high defensive stat is useful, the lower stat matters a lot more than for the offenses - if it's got a really low Defense, then any good physical attack will bring it down easily, after all, no matter how good its Special Defense is. What's up with the 7/8 and 5/8 stuff, you might ask? Well, for the attacking stats, it can be generally expected that a Pokémon will mostly be using its higher attacking stat - and thus, the higher attacking stat matters way more than the lower! By scaling the influence of these stats in this way, the Go Attack stat becomes a more realistic reflection of the Pokémon's true attacking capabilities. The Speed factor essentially scales the stat according to the main series base Speed, boosting or reducing it by 1% for every five points of Speed it has above or below 75. You'll notice the main series Speed base stat is part of the formulas for Attack and Defense this might seem odd, but it's necessary to ensure speedy Pokémon get a fair deal in a game that has no Speed stat, since otherwise all the stat points they wasted on Speed in the main series would be moot in Go. Pokémon Go base stats are simply values set in the game data, but these values are actually calculated from the Pokémon's main series base stats, as follows, where Stat higher denotes the higher out of the physical and special main series base stat and Stat lower denotes the lower, and Stat main denotes an individual main series base stat: Pokémon Go ditches the physical/special distinction and the Speed stat in favor of a single Attack stat, a single Defense stat, and the familiar visible HP stat. Like in the main series games, each species of Pokémon has certain base stats that determine the general range of stats they can have at a given level. Pokémon can be caught in the wild at any level up to and including your trainer level, with a maximum of 30 Pokémon hatched from eggs will always turn out at your trainer level at the time of obtaining the egg, up to a maximum of 20. Evolving a Pokémon will only change its species to one with higher base stats, while keeping its level the same. Powering up a Pokémon will raise its level by a half there is no other way to increase the level of a Pokémon. The bottom left corner of the arc stands for level 1, while the bottom right corner stands for your trainer level + 1.5 the possible positions are not linearly distributed, though, so raising a level 1 Pokémon to level 2 results in a more significant shift on the arc than raising a level 20 Pokémon to level 21. Your Pokémon's level is indicated by the white arc above it on its status screen. Oddly, in Pokémon Go, Pokémon levels can be either whole or half numbers. The CP value is not a fundamental quantity, but rather a measure of overall strength calculated from the true underlying stat values in order to make the game simpler and more accessible: it provides one simple number to regard as a rough estimate of how strong the Pokémon is instead of having to weigh many numbers against one another. Pokémon do have a level, as well as Attack and Defense stats. Pokémon Go's stat system is actually more similar to the main series than it looks. How exactly does this work, and what's really going on behind the scenes? Table of Contents ![]() Instead of the familiar levels and six stats - HP, Attack, Defense, Special Attack, Special Defense and Speed - Pokémon in Go only appear to have an HP stat and a single Combat Power value (CP), which varies by species but can also be boosted for individual Pokémon. Experienced Pokémon players may be left confused by Pokémon Go's stat system.
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